A Trip and Route game · unfinished

Thread it, or wreck it.

Two lanes. One thumb each. Thread the gaps, take the coins, pump the tank, then light it up and go through the wall instead. One touch and that's the run.

  • Free in your browser
  • No account
  • Phones later
How it plays

Your brain, split in two

Thread

Each lane has its own wall and its own gap. Both orbs, same moment. Skim a wall without touching it and it's a GRAZE.

clean passes chain a combo · ×1 more every 5

Pump

Flick a thumb up and down to fill the tank. Both thumbs in rhythm fills it fastest. That's the whole trick.

both thumbs together · 1.8× charge

Wreck

Full tank, lights on. Faster, coins come to you, walls break on contact. Chain enough and the field goes.

boost 1.85× speed · 4–6 smashes · WRECKED
Controls

Built for two thumbs

PhoneLeft thumb, left orb. Right thumb, right orb. Both down to start. Pump to charge.
ComputerOne lane, the orb follows the mouse. Click to start, click to go again. The real game wants a phone.