A Trip and Route game · playable

OUTER
LINE

Walls are floors. Tricks are speed.

You're Scramble, an egg on a skateboard, skating the space metro after hours. Carve the tunnel, step onto a wall when the floor runs out, and chain wall rides, gaps and hops into a line that just keeps getting faster.

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Scramble, a green egg on a skateboard, airborne in the tunnel at full speed
momentum

Every trick is speed

Wall ride

Carve off the floor onto a wall. The tunnel turns, the wall is the floor, and your flow goes up.

+flow · once per half second

Gap · transfer

Clear a hole. Switch walls in the air for a transfer. Big gaps pay double.

gaps up to 3 tiles deep

Hop · edge

Jump again the instant you land to keep the line alive. Skim the lip of a hole for an edge.

combo ×8 max · 2.4 s to keep it

Flow drains slowly while you cruise and all of it goes when you fall. At full send you're riding 1.8× faster with a wider lens.

Today's route#—
ROUTE —
Resets in—
OUTER LINE · ROUTE #—
🟩🟩🟩🟩🟩🟩🟩⬛⬛⬛ 74%
style 48,210
one route a day

Same line for everyone

Every midnight UTC there's a new route. Your first ride goes on your card with your style score. Then practice it all you want.

  • No streaks to lose
  • No accounts
  • No spoilers on the card
meet scramble

Nine beanies to earn

Scramble starts with the OG. The rest come from riding: land spots, hit full send, chain a ×20 combo, land today's route on your first try, or put up 100,000 style in one ride. Nothing to buy, nothing to grind.

Scramble's locker: nine beanies, from the OG to Gold
ten stops

Dockyard to Terminus

The spot list: ten stops from Dockyard to Terminus
controls

Keys or thumbs

Keyboard← → carve · ↑ jump (or Space), hold in the air to glide · hold ↓ to push (tuck on a downhill) · Esc for the spots.
TouchHold a side to carve · tap or swipe up to jump · hold both sides to push (in the air: glide).