Drag to spin, with momentum
Fling it and it keeps the speed you let go with, coasts down, leans into fast spins and tips on springs. Pinned against the screen edge, it keeps going.
Show code
loading…Pieces of our games, cut down to one file each. Copy one into a new .html file and open it. It runs. Put a few together and you've started a game.
Free for anything, commercial too. No credit needed. The code is MIT-0. Our game names and art aren't part of it.
A meter to master, sounds that reward a streak, and the same challenge for everyone each day.
Build the fighters, give them heat to manage, pick them on a stage, and keep a champion.
Something to fling around that feels heavy, built from parts and kept cheap to draw.
Art for the cards, a route that draws itself, and pages that wipe into each other.
Fling it and it keeps the speed you let go with, coasts down, leans into fast spins and tips on springs. Pinned against the screen edge, it keeps going.
loading…Picking as a scene, not a grid: the one you're looking at turns under a spot, and browsing drives it off and the next one on. Keys and swipes.
loading…Six hundred parts, one button: bake everything that doesn't move into one mesh per material. Same picture, a handful of draw calls.
loading…Hard two-tone shading, tinted shadows, a rim light, then a thick outline and drop shadow stamped in 2D. Saves a PNG.
loading…Hold to fill, let go just under the line. Damage follows how close you dared to go; only green hits build the combo.
loading…Turn-based fighting where every move runs hot. Over the cap, each point of heat is a chance to stall.
loading…Winner stays, a fresh challenger every bout, and a name generator that never repeats itself.
loading…Boxes and cylinders, three materials, drag to spin, repaint in one click. Includes the spinning saw done right.
loading…One level a day, the same for everyone, with no server: the date picks the seed, a seeded RNG builds the rest.
loading…Hits, combo bells that climb a pentatonic scale, a crit sparkle, a ratchet wind-up. All made live, nothing to load.
loading…One rect per pixel, petals grouped so each blooms, sways, falls and grows back. CSS only.
loading…A wavy line that draws itself along a row of cards. Each pin drops, and each card rises, when the line arrives.
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